A practical vocabulary for the world
Move with intent
Step aside, look toward the user, greet them, or settle into an idle stance.
Build in Blender
Watch real meshes arrive as the agent publishes stages of its work. Move them without losing your placement on the next edit.
Make it respond
Operate scene buttons and sliders, grab creations, and run local animation without per-frame model calls.
Keep context in view
Show a result, code sample, browser page, or specific YouTube video.
ar_world for programmable creations, ar_blender for execution-host authoring, and a five-tool Figment bundle for interactive objects with adjustable physics, local behavior and portable publishing. Open Creations to start with the built-in examples. Tool registration alone does not prove that every optional backend or headset feature is configured.
Intent, then embodiment
The Entity selects an action such asar_gesture. The shell resolves that gesture into an animation it actually has. This separation lets you change assets and presentation without moving identity into a character model.
Start on desktop, then enter AR
Desktop mode is useful for building, inspecting, and demonstrating a scene. It does not supply headset tracking. In an immersive session, features depend on the browser, device, permissions, and reported capabilities. Callar_inspect_surface when the agent needs evidence about its environment. The capability guide explains what that snapshot does and does not prove.
v1 documents the shipped
ngram_entity binding. A general “bring any harness” integration is an extension project, not an automatic OpenClaw or Hermes compatibility claim.